Yu Suzuki’s body of work is one of the most diverse in the industry, ranging from the adrenalin rushes of his early arcade hits Space Harrier (1985) and Hang-On (1985) to the console adventure epic Shenmue (1999).

As the pioneer of immersive, full-body arcade games, Suzuki has never been afraid to explore fantasy, reality and every shade of virtual experience in between.
Suzuki joined SEGA Enterprises as a programmer in 1983, debuting on a 2D console boxing title Champion Boxing (1983). He soon began working on the arcade motorbike game Hang-On, his first global success and the first videogame to engage players physically. The Hang-On arcade machine was designed as a ride-on motorcycle that enabled players to control and move through the game as though riding a real bike. This was followed closely by the pseudo-3D Space Harrier, a ‘rail shooter’ that was one of the first sit-down arcades and had a cabinet that moved physically in response to the motions of the joystick.
Suzuki continued to garner critical acclaim with increasingly elaborate immersive arcade games, including the sports car racing game Out Run (1986), G-LOC (1990) – with its cabinet in which players could spin in 360-degree circles – and Virtua Fighter (1993), a global sensation that established the blueprint for all 3D fighting games.
In 1999 Suzuki moved away from arcades to create Shenmue (1999), an open-world adventure for the Dreamcast. Shenmue was recognised at the time as one of the most expansive and detailed videogames ever made; it pioneered the ‘open city’ subgenre of open-world games and introduced game mechanics such as ‘quick time events’. After this, Suzuki moved to be the head of SEGA’s new AM Plus development team.
In 2008, Suzuki started his own company, YsNet, of which he is the Representative Director. Suzuki also continues to work as an adviser for SEGA.

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