Mizuguchi’s interest in working in the games industry emerged relatively late, with Mizuguchi deciding to apply for a job at SEGA only after studying media aesthetics at Nihon University. After initially working on CGI movies for theme park rides, his first game job at SEGA was to design the influential arcade racing game Sega Rally Championship (1994). It was his second game, however, that signalled the start of a new creative direction. Space Channel 5 (1999) is a dancing rhythm action game in which a lithe astronaut dancer shoots down aliens in time to Japanese pop music. Mizuguchi’s following title, Rez (2001), takes a more serious approach with its Kandinsky-influenced journey through abstract space, in which every bullet triggers a hi-hat or snare drum.