In Conversation with Tim Schafer

The expression 'a Tim Schafer moment' is used among videogame experts and makers to describe an instance of great creativity or genius.

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An Evening with Tetsuya Mizuguchi [Full]

The full length recording of the event 'An Evening with Tetsuya Mizuguchi' event.

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In Conversation with Warren Spector

Warren Spector's most famous and best-loved games marry role-playing game elements and immersive 3D combat, with a special focus on player choices and the in-game consequences that follow from those choices.

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Hideo Kojima

As a child, Hideo Kojima was heavily influenced by his father, a dedicated movie fan, and had started going to movie theatres by himself by the age of six.

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Blizzard Entertainment

Blizzard Entertainment is a world leading developer and publisher renowned for creating some of the industry’s most critically acclaimed games.

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Yu Suzuki

Yu Suzuki’s body of work is one of the most diverse in the industry, ranging from the adrenalin rushes of his early arcade hits Space Harrier (1985) and Hang-On (1985) to the console adventure epic Shenmue (1999).

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TT Games

TT Games was established in 2005 with the coming together of long-standing game studio Traveller’s Tales, led by Managing Director Jon Burton, and publisher Giant Interactive, led by Head of Production Jonathan Smith. With strengths in both business and design, the newly formed amalgam TT Games changed how the industry looked at film tie-in games.

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Yuji Naka and the Sonic Team

When tasked with creating a mascot to rival the likes of Nintendo's Mario, SEGA research & develop team AM8 proposed a blue hedgehog. Under the programming direction of SEGA's Yuji Naka, this blue hedgehog became the super-fast, rapidly spinning Sonic the Hedgehog.

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Fumito Ueda

Fumito Ueda may have only two published games but each one has had such an impact that his influence is felt keenly across the industry, where he is widely regarded as an auteur.

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Peter Molyneux

Peter Molyneux's infectious enthusiasm for his projects, which have spanned PCs and consoles for over 20 years, has delivered some of gaming’s seminal releases.

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Tim Schafer

Mirth is perhaps the most difficult reaction for a videogame to elicit from a player. Timing is the essence of comedy, and when a player controls time, it becomes difficult for a game maker to establish the rhythm necessary for a successful joke.

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Warren Spector

Warren Spector’s most famous and best-loved games marry role-playing game elements and immersive 3D combat, with a special focus on player choices and the in-game consequences that follow from those choices.

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Paulina Bozek

Paulina Bozek is one of the key originators of the recent casual gaming boom, in her role as Game Director of Sony’s hugely popular karaoke game SingStar (2004), which introduced gaming to new audiences around the world. It’s a fitting legacy for a woman who, by her own admission, grew up around her brother’s game console but never considered videogames to be a hobby.

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Alex Rigopulos and Eran Egozy

Alex Rigopulos and Eran Egozy were not the first to combine music and videogames, but they were central to the global success of the rhythm genre.

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Tetsuya Mizuguchi

Perhaps more than any other game designer, Tetsuya Mizuguchi’s work has explored the interface between games and other forms of art, especially music. Unlike the straight rhythm action games of Konami and Harmonix, Mizuguchi’s games combine music composition with abstracted visuals to turn music into a flexible embellishment of gameplay.

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In Conversation with Tim Schafer full length recording

In case you missed Tim Schafer talking with Craig Duturbure (Creative Director, Grapple Gun Games) about how Tim started his career and what typically happens in a day at Double Fine Productions, then watch the above one hour In Conversation.

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Rob Murray

Rob Murray has risen from being a solo developer for hire to CEO of one of the most successful indie game developers in existence.

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In Conversation with Warren Spector full length recording

In case you missed Warren Spector talking with Paul Callaghan (Director of Freeplay Independent Games Festival) about why Warren embeds choices within the narrative of his games, and how musicals and Mickey go hand in hand, then watch the above one hour In Conversation.

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An Evening with Tetsuya Mizuguchi [Excerpt]

Tetsuya Mizuguchi, gaming legend, artist and auteur speaks about his signatory sound and visual fusion.

 

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