An Evening with Tetsuya Mizuguchi [Full]
The full length recording of the event 'An Evening with Tetsuya Mizuguchi' event.
An Evening with Tetsuya Mizuguchi [Excerpt]
Tetsuya Mizuguchi, gaming legend, artist and auteur speaks about his signatory sound and visual fusion.
Lucy Telford – Facilities
Meet Lucy as she takes a tour of the Game Masters exhibition and talks about four of her favourite games from the over 125 playable games in the exhibition.
Rob Murray has risen from being a solo developer for hire to CEO of one of the most successful indie game developers in existence.
Perhaps more than any other game designer, Tetsuya Mizuguchi’s work has explored the interface between games and other forms of art, especially music. Unlike the straight rhythm action games of Konami and Harmonix, Mizuguchi’s games combine music composition with abstracted visuals to turn music into a flexible embellishment of gameplay.
Alex Rigopulos and Eran Egozy
Alex Rigopulos and Eran Egozy were not the first to combine music and videogames, but they were central to the global success of the rhythm genre.
Paulina Bozek is one of the key originators of the recent casual gaming boom, in her role as Game Director of Sony’s hugely popular karaoke game SingStar (2004), which introduced gaming to new audiences around the world. It’s a fitting legacy for a woman who, by her own admission, grew up around her brother’s game console but never considered videogames to be a hobby.
Warren Spector’s most famous and best-loved games marry role-playing game elements and immersive 3D combat, with a special focus on player choices and the in-game consequences that follow from those choices.
Mirth is perhaps the most difficult reaction for a videogame to elicit from a player. Timing is the essence of comedy, and when a player controls time, it becomes difficult for a game maker to establish the rhythm necessary for a successful joke.
Peter Molyneux's infectious enthusiasm for his projects, which have spanned PCs and consoles for over 20 years, has delivered some of gaming’s seminal releases.
Fumito Ueda may have only two published games but each one has had such an impact that his influence is felt keenly across the industry, where he is widely regarded as an auteur.
Yuji Naka and the Sonic Team
When tasked with creating a mascot to rival the likes of Nintendo's Mario, SEGA research & develop team AM8 proposed a blue hedgehog. Under the programming direction of SEGA's Yuji Naka, this blue hedgehog became the super-fast, rapidly spinning Sonic the Hedgehog.
TT Games was established in 2005 with the coming together of long-standing game studio Traveller’s Tales, led by Managing Director Jon Burton, and publisher Giant Interactive, led by Head of Production Jonathan Smith. With strengths in both business and design, the newly formed amalgam TT Games changed how the industry looked at film tie-in games.
Yu Suzuki’s body of work is one of the most diverse in the industry, ranging from the adrenalin rushes of his early arcade hits Space Harrier (1985) and Hang-On (1985) to the console adventure epic Shenmue (1999).
Blizzard Entertainment is a world leading developer and publisher renowned for creating some of the industry’s most critically acclaimed games.
As a child, Hideo Kojima was heavily influenced by his father, a dedicated movie fan, and had started going to movie theatres by himself by the age of six.
In Conversation with Warren Spector
Warren Spector's most famous and best-loved games marry role-playing game elements and immersive 3D combat, with a special focus on player choices and the in-game consequences that follow from those choices.
In Conversation with Tim Schafer
The expression 'a Tim Schafer moment' is used among videogame experts and makers to describe an instance of great creativity or genius.
Jessica Beirne - Online Project Producer
Meet Jessica as she extends the exhibition experience across various digital platforms, including the Game Masters website, mobile game, eBook and videoconferencing events.
Helen Stuckey - Consulting Curator
Meet Helen as she selects the works and artefacts that create the spatial narrative within Game Masters, which help to define games as an interactive artform.
Christine Evely - Screen Education Manager
Meet Christine Evely as she searches Generator to create education programs and activities for students from pre-school right through to Year Twelve and tertiary.
Felicity Hayward - Graphic Designer
Meet Felicity as she works on the Game Masters 'identity' that will appear across billboards at Flinders Street, and all the way to the massive flags at Melbourne Airport.
Field Carr - Creative Media Designer
Meet Field Carr as he designs and edits the Game Masters commercial. From storyboards to cut scenes, to the final thirty-second masterpiece!
Claire Butler - Communications Advisor
Meet Claire Butler from the communications team, as she 'leaks' videos online and liaises with local and international media to let everyone know how great Game Masters is!
Sean Doyle - Macintosh Systems
Meet Sean Doyle as he installs the games and tests the hardware so that you don’t have to! With Game Masters having more than 100 games to connect with, that’s a whole lot of exe files!
Glenn Willey - Exhibition Technician
Meet Glenn as he coordinates the iPads, 3D LED displays, interactive touch-panels, and gaming consoles for the Game Masters Exhibition.
Chocolate Liberation Front - Game Developer
Meet Chocolate Liberation Front and their team of developers as they create Game Masters: The Game, which showcases iconic games throughout history, and is now available at both the App Store and Google Play.
Spiro Economopoulos - Film Programmer
Meet Spiro Economopoulos as he hunts down the 35MM prints of films chosen by Game Masters' Tim Schafer and Hideo Kojima, and explore the cinematic brilliance that has influenced their gamecraft.
In Conversation with Warren Spector full length recording
In case you missed Warren Spector talking with Paul Callaghan (Director of Freeplay Independent Games Festival) about why Warren embeds choices within the narrative of his games, and how musicals and Mickey go hand in hand, then watch the above one hour In Conversation.
Emma McRae - Curator
Meet Emma McRae as she helps coordinate the Game Masters exhibition; from its layout, sound, colour schemes, artists, through to the fantastic exhibition catalogue.
Conrad Bodman - Head of Exhibitions
Meet Conrad Bodman as he researches the narrative structure of the arcade heroes, game changers and indie developers that have changed the landscape of gaming, and feature in the Game Masters exhibition.
Ben Cram - Exhibitions Coordinator
Meet Ben as he works with curators, collectors, and plays the games to make sure everything is Game Masters worthy!
Helen Simondson - Screen Events Manager
Meet Helen Simondson as she develops a wide range of public programs: from forums to In Conversations that celebrate some of the key figures in the games industry, who have achieved their Game Master status via creativity, integrity and intelligence.
In Conversation with Tim Schafer full length recording
In case you missed Tim Schafer talking with Craig Duturbure (Creative Director, Grapple Gun Games) about how Tim started his career and what typically happens in a day at Double Fine Productions, then watch the above one hour In Conversation.